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008 251022b |||||||| |||| 00| 0 eng d
010 _a2021032441
020 _a9780593321201
100 1 _a|a Zevin, Gabrielle |e author
_d1977-
245 _a|a Tomorrow and Tomorrow and Tomorrow : |b a novel |c Gabrielle Zevin
250 _a|a First Edition
264 1 _a|a New York
_b|b Alfred A. Knopf
_c|c 2022
300 _a|a 401
_c|c 25 cm
520 _aA modern love story about two childhood friends, Sam, raised by an actress mother in LA's Koreatown, and Sadie, from the wealthy Jewish enclave of Beverly Hills, who reunite as adults to create video games, finding an intimacy in digital worlds that eludes them in their real lives. On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won't protect them from their own creative ambitions or the betrayals of their hearts. Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before
650 _a|a Video Game Designers
_v|v Fiction
655 _a|a Romance Fiction
856 _y|y
942 _2ddc
_cBKTMP
999 _c199
_d199